The Committee for the Exploration of Mysteries, my storytelling game of Victorian and pulp adventure, returns in an updated and revised Jubilee Edition. Thoroughly rewritten to improve clarity, streamline the mechanics, and provide additional play advice, the game is better than ever!
The pitch:
This Meeting of the Committee is Called to Order…
You braved crocodiles, Nazis, necromancy, and devolved ape men to find the mythical city and the secrets it holds. You tested your skills and resolve to their limits, driven by a secret desire that motivates you to greater deeds just as it blinds you to possible pitfalls.
Now you have returned from your expedition and must report to your peers on your daring exploits, proving to the hardened adventurers, geniuses, and polymaths gathered before you that you are worthy of their respect in your every endeavor. You’ve gone into danger and survived driven by your desire—now is the time to bring it to fruition.
The Committee for the Exploration of Mysteries is a storytelling game of exploration and adventure inspired by the pulps. Playable in a single evening or over multiple sessions, it allows you and your friends to tell tales of harrowing danger, daring deeds, and furious action with freeform narration and pulse-pounding timed conflict resolution. No pre-game preparation is required, so grab your hat, your whip, and your .45 and get going!
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The Jubilee Edition is now available on Lulu and will soon be back at IPR (it’s being printed even as we speak). For a limited time, the Jubilee Edition will be on sale for 15% off on Lulu when you use the coupon code “BEACHREAD305.”
If you already own the previous edition of the game, please drop me a line at ericjboyddesigns at gmail dot com with your name and where you bought the game and I’ll hook you up with the new PDF.
Any questions? Fire away.